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The Coils of Bahamut are an extremely difficult series of end-game raids in Final Fantasy 14. The first of them, The Binding Coil of Bahamut, is a trial all its own. If you think you're up to the challenge, read on to learn what you'll be up against.
The Binding Coil of Bahamut is divided into five different raids, called Turns. Each requires a minimum Item Level of 82 to enter, so all of your teammates will need to be up to par before you begin.
How To Unlock The Binding Coil of Bahamut
Before you can even attempt The Binding Coil of Bahamut, you'll have to finish some top-level quests that pit you against classic Final Fantasy foes. Once you've completed The Bowl of Embers (Hard), The Howling Eye (Hard), and The Navel (Hard) by defeating Ifrit, Garuda, and Titan respectively, The Binding Coil of Bahamut will unlock. You'll also need to have attained Level 50, but chances are pretty good that if you've completed the requisite quests you're already there.
Once you've met all the requirements, head to the Waking Sands and meet Urianger at (X:6, Y:4). He will issue a quest titled 'Primal Awakening' and send you to Wineport in Eastern La Noscea. Once there, speak with Alisaie at (X:21.1, Y:21.9). She has quite a lot to say; once the conversation is ended, head due east to Castrum Occidens.
Fight your way through the fortress until you find the Exploratory Site Gate at (X:28.6, Y:19.5). Defeat the enemies guarding the gate so you'll have time to inspect it. Once you've done so, return to the gates of Wineport and report to J'brohka at (X:21.7, Y:22.3). She will relay your findings to Alisaie, completing Primal Awakening and unlocking The Binding Coil of Bahamut.
Guide To The Binding Coil of Bahamut - Turn 1
The first Binding Coil of Bahamut raid consists of two boss fights, with a few mobs in between. The first boss, the Allagan Defense System, requires the party to defeat it quickly. The second boss, Caduceus, requires patience and strategy.
Allagan Defense System
As soon as your party enters the Imperial Exploratory Site, you'll come face-to-face with the Allagan Defense System, or ADS. You must defeat the ADS within four minutes of encountering it. During the fight, you'll see a message in the middle of your screen saying "Charge Complete in [X] Clicks." Each click is one minute, and when the ADS's charge completes, it will explode — killing your entire party and ending the raid.
Moves
High Voltage |
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Repelling Cannon |
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Piercing Laser |
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Strategy
- The ADS uses its moves in sequence; High Voltage is first, followed by Repelling Cannon, then Piercing Laser. It repeats this pattern until it is destroyed or its charge is completed.
- Nodes will periodically spawn at the entrance to the area. These should be destroyed before they can reach the ADS, as they will heal it and boost its damage output if it's allowed to connect.
Caduceus
At the far end of the area, you'll find the black tiles of Caduceus' lair. Be sure your party is healed up and your buffs are in place before triggering the fight.
Moves
Steel Scales |
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Regorge |
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Whip Back |
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Hood Swing |
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Strategy
- The boss of Turn 1 lurks among large hexagonal tiles. Watch these tiles when they begin to glow - players caught on a tile when they activate will spawn a dark matter slime, which will attack immediately. The key to winning this fight is to weaken the dark matter slimes but not kill them. Get their HP as low as possible without destroying them, then let Caduceus eat them to remove Steel Scales stacks.
- Dark matter slimes will explode if there is not a player character nearby, so you'll need to have an off-tank shepherd them over to Caduceus without wandering too far.
- Standing on the yellow crystal paths (i.e., anywhere but the hexagonal tiles) will inflict Bleed as long as Caduceus is alive.
- Once Caduceus has lost about one-third of its maximum HP, it will split into two copies of itself. Each copy only deals half the damage of the original, but both keep all the stacks of Steel Scales that Caduceus had when it split. Draw one copy away from the main fight; if they are allowed to remerge they will increase the rate at which Steel Scales gains stacks.
- Try to manage the fight so that both copies are defeated at around the same time. When one copy dies, the remaining copy Enrages, which increases the rate at which Steel Scales gains stacks.
Guide To The Binding Coil of Bahamut - Turn 2
Turn 2 is essentially one large boss fight. The main enemy is powered by mini-bosses scattered throughout the area. Hunting down and destroying the nodes will remove capabilities from the boss itself. You won't be able to take your time, though - once you enter combat a twelve-minute timer starts. If the countdown hits zero, the entire area will detonate and the raid will fail.
The main boss possesses all the moves available to each node that is still alive. However, each node that dies provides a buff to all remaining nodes, including the ADS itself. Plan your route carefully to eliminate the moves you don't want to see in the final battle. The three basic moves, available to all nodes, cannot be removed.
Node Locations
Room Number |
Node |
North Exit |
South Exit |
East Exit |
West Exit |
Buff On Node Destruction |
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Sector 1 |
Monitoring Node |
N/A |
Sector 6 |
Sector 3 |
Sector 2 |
Physical Damage Up |
Sector 2 |
Sanitary Node |
Sector 1 |
N/A |
Sector 3 |
Sector 4 |
Slashing Resistance Up |
Sector 3 |
Defense Node |
Sector 1 |
Sector 5 |
N/A |
Sector 2 |
Slashing Resistance Up |
Sector 4 |
Attack Node |
Sector 6 |
Sector 7 |
N/A |
Sector 2 |
Blunt Resistance Up |
Sector 5 |
Disposal Node |
N/A |
N/A |
Sector 3 |
Sector 6 |
Magic Resistance Up |
Sector 6 |
Main ADS |
Sector 1 |
Sector 7 |
Sector 5 |
Sector 4 |
N/A (Destroying the ADS wins the raid) |
Sector 7 |
Quarantine Node |
Sector 6 |
N/A |
N/A |
Sector 4 |
Haste |
Moves
Move |
Node(s) |
Effect |
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High Voltage |
All |
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Repelling Cannon |
All |
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Cleave |
All |
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Vacuum Wave |
Monitoring Node |
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Ballast |
Sanitary Node |
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Chain Lightning |
Defense Node |
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Gravity Field |
Attack Node |
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Firestream |
Disposal Node |
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Allagan Rot |
Quarantine Node |
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Recommended Route
Most teams prefer to attack Sectors 1, 3, and 5 before moving on to fight the ADS. This removes the powerful Chain Lightning and Firestream attacks while not giving the boss too many stacking buffs.
Guide To The Binding Coil of Bahamut - Turn 3
After two tough boss fights, Turn 3 could be a welcome reprieve. There are mobs here, but they shouldn't be anything your team can't handle.
- To navigate this area, you'll use jump pads on the ground to launch yourself and your party members through the air.
- Aim for the blue rings to follow the correct path and activate the Silent Terminals to complete the Raid.
- The direction the jump pads launch characters can be changed by standing on the outer ring. It's best to assign one player to set the pads in the right direction before the party progresses.
- If you don't mind a detour, there are treasure chests at (X:10.7, Y:10.7) and at (X:10.0, Y:11.1).
Guide To The Binding Coil of Bahamut - Turn 4
The fourth Turn of the Binding Coil is also without a boss fight, but you'll have to face a veritable horde of enemies instead. They come in six waves, so be ready for a rapidly changing. Note that a new phase won't wait for the previous phase to be defeated, spawning after roughly one minute whether or not enemies are still standing.
Phase |
Enemies |
Notes |
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Phase 1 |
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Phase 2 |
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Phase 3 |
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Phase 4 |
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Phase 5 |
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Phase 6 |
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Guide To The Binding Coil of Bahamut - Turn 5
The final phase of The Binding Coil of Bahamut is a massive boss fight against Twintania. The mighty dragon has multiple phases and is the most powerful enemy in A Realm Reborn. When the fight begins, a purple barrier of flames encircles the area. Stepping outside the barrier results in instant death, so stay as far away from it as you can!
Whenever a new phase begins, Twintania drops a Neurolink at her current location. Standing in a Neurolink causes players to deal and receive less damage and healing. Familiarize yourself with the specifics of each phase and the attacks you can expect from Twintania, and teamwork will do the rest.
Twintania's Phases
Phase |
HP Percentage Remaining |
Enemies Added |
Notes |
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Phase 1 |
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Phase 2 |
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Phase 3 |
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Phase 4 |
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Phase 5 |
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Twintania's Moves
Name |
Phase |
Notes |
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Plummet |
All except 3 |
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Death Sentence |
All except 3 |
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Fireball |
2 |
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Conflagration |
2 |
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Divebomb |
3 |
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Aetheric Profusion |
3 & 5 |
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Twister |
4 |
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Unwoven Will |
4 |
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Liquid Hell |
5 |
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Hatch |
5 |
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